WUCHANG: Fallen Feathers improves the souls-like formula and adds enough to make the game hard to put down. It's fun investigating different systems and using different builds whenever you want. The learning curve is steep and the story isn't that good compared to other aspects. If you are looking for a new souls-like, pass this game up at your own peril.
As a Soulslike player with tens of thousands of hours invested in the genre, I came away from Wuchang: Fallen Feathers with a complex mix of emotions. It’s one of the best-looking of the recent Soulslikes, and when its combat feels balanced, it is a lot of fun. Wuchang: Fallen Feathers is encumbered by a few too many mechanics, sluggish animations, boss fights that need a tune up and slow progression. But it’s also a value-priced, substantial game with multiple endings and the potential for long-term play beyond the credits. It treads extremely familiar ground to be sure. Its greatest appeal might be to those devoted Soulslike players who are looking for an unadulterated old school challenge with up-to-date production values and new systems to learn.
Wuchang: Fallen Feathers is a souls-like game that takes us to a fictional ancient China based on folklore and mythology, but it also puts some spins on the formula that make this an interesting action-RPG in its own right.
A surprisingly fast and aggressive Soulslike with enough creativity to excite, but fundamentally, Wuchang: Fallen Feathers doesn't subvert the genre or offer enough to break free of its inspirations.
WUCHANG: Fallen Feathers is a solid soulslike title, though it lacks the standout features needed to distinguish itself among the many games inspired by FromSoftware’s successes. Given its modest budget, WUCHANG: Fallen Feathers combines decent artistic direction with a handful of original ideas, managing to entertain without delivering any major highs but providing an overall honest experience. The game offers an interesting progression system, which unfortunately clashes at times with some shortcomings in the combat mechanics—particularly inconsistent parrying. Still, there are several intriguing aspects, such as the Temperance mechanic, the skill tree, the wide variety of weapons, and the Fury system that introduces the Inner Demon. At times, the game feels a bit overloaded with features, risking a somewhat scattered experience. However, with enough discipline (and believe me, you’ll need it), players can enjoy themselves without focusing too much on the story, which is not always particularly inspired. For those already familiar with soulslikes, WUCHANG: Fallen Feathers offers a fresh challenge that may not become a landmark in the genre, but definitely has something unique to contribute.
Wuchang: Fallen Feathers attempts to imitate the greats of the genre but doesn't seem to understand what it is that makes them great, resulting in a game that is desperately lacking not only in identity, but in enjoyment.
Don't waste your time, it's yet another generic Dark Souls clone that sprinkles in some Chinese mythology for good measure. If you want something better, play Dynasty Warriors; at least it has a better story.
SummarySet in the chaotic final years of the Ming Dynasty, WUCHANG: Fallen Feathers is an exploration of the hauntingly beautiful landscapes of imperial China and the battle against mysterious forces that transform a grim reality to supernatural horror.