There's quite a bit of value in the title. Tons of subquests, and a second quest after you complete it, but the main run-through is just not as satisfactory as Ocarina's was.
As close to perfection as one can get. Wind Waker features some of the greatest graphics to date, an easy and intuitive control scheme, a truly epic storyline and a brilliant score to top it off.
A masterpiece ! Absolutel fantastic game. What else to say ? The art style is beautiful, the music are amongst the best in the series. The puzzle are fun etc...
10/10 for sure . A classic !!!
Ma madeleine de Proust. Comme beaucoup, déçu par les premières images du jeu, puis j'ai eu ma gamecube avec une démo verrouillée à 30 mins de Wind Waker. Là, la magie a opéré. Voyager d'îles en îles en bateau, c'était du jamais-vu pour moi à cette époque. Les graphismes chatoyants, la musique inoubliable et l'euphorie de la découverte, tous ces éléments ont fait de ce jeu une pépite intemporelle. Quand j'ai eu la version complète, je l'ai fait et refait avec le même plaisir et ses **** défauts n'en sont pas pour moi. Ils font partie de son ADN
The animation is also top-notch. When you watch Link engage in a sword duel, the fluidity of it is remarkable, and unparalleled. There are just so many times where it blew me away.
An entertaining, albeit unoriginal Zelda title that fails to be revolutionary yet still has the classic gameplay elements that make the series so great.
Despite some flaws like the Triforce Quest, this game was one heck of an adventure. The sailing, while has some flaws, is a really interesting way to traverse through the world. The graphics have aged really well. The cel-shaded style gives all the characters so much expressiveness. Toon Link is one of my favorite iterations of the hero. The soundtrack is the best in the Zelda series. The dungeons while not the best in the series, use tons of creativity with level design and the art style makes each dungeon look beautiful. The bosses were all fun to go up against, this game can be funny at times which makes the journey incredible, and it's an adventure I'll never forget.
If Exploration was at the top of your list, I'd recommend learning how to swim first.
Wind Waker proves that shell shaded graphic doesn't automatically make it worse. Coming off of the space world tech demo the game got a fairly negative response at the time it was shown off as people expected gritty graphics.
Wind Waker is one of the games that sets the story and its pace to a halt when it comes to wanting to find the next thing in the story. Its overall ocean aesthetic doesn't bode well with what I expected and an overarching travel time doesn't make the quest to defeat Ganon any more enjoyable.
Pros:
Good Graphics
Funny Dialogue
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Cons:
Story drags
Travel Distance elongates buffer time over gameplay
The whole "everything is on an island" idea quite literally gets in the way of the game. It doesn't do anything except waste time. You have to change the wind direction every time you want to go somewhere, because hurr durr you're in a boat. Gets old fast, they should have just made it something in the menu you select quickly, or better yet, eff the wind and the sail works in any direction you want.
The whole part with the triforce SHOULD NOT HAVE BEEN IN THE GAME AT ALL. You have to find a MAP that lets you find OTHER MAPS that FINALLY have a location of the piece of the triforce, and you need like 15 of them. Every step of the way it costs 500 rupees to have a map translated, so you need to collect 5,000+ rupees to beat the game. If you didn't know that you have a problem by the time the end of the game comes with the map business, have fun grinding for a few days before you can move further. You're "supposed" to treat it as a side-quest that you do bits and pieces of here and there throughout the game, but it's just SO boring that most players put it off, hoping there will be something at the end of the game that does it for them, but that doesn't happen.
They screwed up the spin attack. HOW could you do that? You have to unlock it which is the first problem, but it makes you think it's good. It takes too long to charge up so most of the time you will get hit and not be able to use it. If you manage to charge it up, you spin for 10 seconds while Link screams, which is stupid but most importantly HE THEN STOPS AND IS DIZZY. Oh my god how could you screw that up? That would be like putting his pogo move in the game but making it damage you or something.
The sneaking part of the game is forced and stupid, but at least it doesn't last long. It's at the beginning of the game before you have any items.
The hookshot is not in the game, they use a stupid rope and claw thing. It's so bad because you can only use it in "approved" places, ie where there is a pole sticking out to latch onto. The hookshot was so good in OOT because it made you think about what was wood or vines or not and what you could or could not hook into. Also with the claw rope you have to swing across and time it, which just wastes time. That should have been automatic.
The guy on the boat who baits you in to grind and get his bracelets or whatever is a complete waste of time, all he does at the end is says thank you. So you wasted your time. WHY IS THIS IN THE GAME!
The cartoon style is fine, that doesn't really make a big difference. A lot of characters look stupid with their gorilla style arms, but it's fine overall it's a stylistic choice. It's dumb but it doesn't ruin the game.
It's definitely trying to be a Zelda game and the main part of the game is great. The dungeons are great and the story is great. Nintendo at least learned from their mistakes, but they were definitely mistakes, because when they made an HD remaster of this game, several of the problems I've mentioned were removed. The only things they really kept from Wind Waker was the leaf item, where you use it as a little parachute to float across gaps, and also this was the first game where they started a huge deep dungeon that is very challenging and just a fun slaughterfest.
Nobody plays this game after their first time for a reason. It's not a completely terrible game but for being a Zelda... nobody remembers this or pines to play for it after their first time. You don't see people being nostalgic for it but you do for Zelda games both before and after. Things in other Zelda games were kept for the next one but this is definitely the dark horse of the series because it's all just a bunch of experiments that didn't work. Gamecube games exploded in value and it looks like the HD remake are both expensive. Both of them are a waste of money but if for some stupid reason you think you want to play this, the HD version on the Wii U is cheaper and also better in every way because they removed a lot of completely pointless things that are in the game. If this was your first Zelda game, you probably liked it but I feel really bad for you.
While the game has interesting visuals, everything else quickly falls apart. The mechanics are far more tedious than in any other entry in the series, especially at sea and in dungeons that rely on the awfully slow character-switching song. The seemingly open-world is massive but also quite empty, full of invisible walls and required equipment that deter the player from exploring until the very end of the game.
SummaryAN EVIL WIND IS RISING...
Legend has it that whenever evil has appeared, a hero named Link has arisen to defeat it. The legend continues on the surface of a vast and mysterious sea as Link sets sail in his most epic, awe-inspiring adventure yet. Aided by a magical conductor's baton called the Wind Waker, he will face unimaginable monste...