If you like thrillers, platformers, horror, or a combination of all three, you owe it to yourself to play Out of Sight. It's one of the best games of the year so far.
Leave it to the Swedes to come up with a beautifully executed concept, even if it doesn't necessarily score the highest on the innovation scale. With perfectly integrated camera angle switches, Out of Sight absolutely is a dream to play, even if inherently linked issues like finicky 3D controls and possible motion sickness cause a few 'little nightmares'. If you're a fan of sneaking and puzzling in an eerie mansion (or teddy bears), Out of Sight is a game is a game you should definitely keep an eye on.
Out of Sight really surprised me in the best possible way. It’s a creepy puzzle adventure where you play as a blind girl who experiences the world through her teddy bear’s eyes.
The atmosphere is a great mix of cozy and unsettling. It reminded me a lot of games like Little Nightmares and Among the Sleep. The puzzles are thoughtful without being frustrating, and switching between Sophie and Teddy keeps things interesting and **** visuals are beautiful, and the lighting and sound design pull you right into the world. The voice acting is also really strong, especially Sophie’s.
It’s not a long game, maybe three to four hours, but it’s a solid experience from start to finish. If you enjoy moody puzzle games with heart and a cool twist, I definitely recommend checking it out.
If Little Nightmares comes to mind at first glance, you're not alone. Out of Sight feels like a quiet relative, eerie atmosphere, childlike perspective, oversized rooms, strange noises. But it carves out its own path and it's surprisingly clever. You play as Sophie, a blind girl navigating a creepy house. Always by her side, her teddy bear. You can place him on certain spots and then see the scene from his eyes in third person, while still controlling Sophie. That way, you discover hidden paths, solve puzzles, and get a better overview of the environment. Sounds like a gimmick at first, but it quickly becomes a core mechanic, smart, effective and sometimes genuinely tense. The atmosphere is spot on, not loud, not full of cheap jump scares, but quietly unsettling. Everything feels huge, cold, and unfamiliar, just like it might to a child. The story, told with not many words, sticks with you. There's a clear emotional core that makes this more than just another neat little puzzle platformer. Sure, it's not a huge game, the playtime is fairly short, but honestly, it fits. It tells what it wants to tell, and then it's done. No padding, no filler. That is like a short, intense dream, eerie, sad, and beautiful. If you’re into atmospheric puzzle games with an unusual twist, you should definitely join Sophie and her teddy on this journey.
Out of Sight is a very decent, horror-tinged puzzle game. Its most enticing offering—a second-person perspective that sees you controlling the protagonist through the eyes of her teddy bear—is also its most thoroughly realized. The way its puzzles interact with the more restrictive perspective is very engaging and easily kept me wanting to see the rest of what it had to offer.
Which unfortunately makes the more unexciting mechanical execution of the puzzles themselves stand out all the more. It’s still fun to guide Sophie to safety through puzzle and pursuer alike thanks to a decent mystery and neat camera angles, but a more challenging level of difficulty and a more thorough aversion of many tried-and-true puzzle mechanics would have elevated Out of Sight into something truly special.
Out of Sight is a short and sweet adventure that takes players through a pitch black modern fable. The gameplay is simple but engaging, and suitable for horror fans, new and old.
Out of Sight is a short and simple experience that captures the horror of being a child in an unfamiliar and frightening situation. While its well-crafted audio design and second-person perspective distinguish it from other games of the genre, I was never excited by its flat and predictable story, nor its highly repetitive and bland gameplay.
"Out of Sight" seemed to be very promising on first glance because it reminds me of games like "Little Nightmares" or "Among the Sleep", however, it just delievers an average story with mostly bland characters and comes up with a repetitive and often boring puzzle-gameplay with some escape sequences here and there. The forced perspective change (second person) never felt like a real feature to me, but more like a nuisance that I had to come over.
Only worth 10-15$ and VR ver 15-20$ or watch it on utube.
- 2:50 - 3 hours long (not 4 h dont believe bots).
-repetitive short expensive not horror adventure easy puzzles 2 perspective a blind girl and teddy game, repetitive level design, repetitive disappointment easy puzzles with this creative mechanics disappointment era lazy not smart people (do devs think we are cant think ?) hope 2nd game not easy creative puzzles, feels unfinished story, opening ending, glitches and last 2 annoying trial and errors stealth section.
-only good new idea, escape section, atmosphere and voice acting.
SummaryYou’re Sophie, a young blind girl who sees through her teddy bear’s eyes. Escape your captors and uncover the evil history of the dark mansion you desperately seek to escape in this unique, atmospheric horror puzzle/adventure game.