Finally, a non-traditional co-op multiplayer game with very intense atmosphere. Original, dark and bearded, it is Deep Rock Galactic. No need to dig deeper. [Issue#304]
With gorgeous visuals, pleasing soundscapes, extensive customization options, and plenty of gameplay variety, there’s something for everyone to enjoy in Deep Rock Galactic.
The best horde shooter I have had the pleasure in experiencing. Free battle pass, no microtransactions, consistent updates and excellent developer-community relationship.
Although the game degenerates into quite a grind after the completion of the first series of missions, the procedurally generated worlds and the friendly community provide enough variety for long enough.
Deep Rock Galactic feels like a crossover between Left 4 Dead and Minecraft… and it’s great. If you’re looking for something new but familiar at the same time to play with friends, this can be your game.
Ooh, aah, that’s how it always starts, then later there’s running and screaming. Deep Rock Galactic can be deceptively easy going at times, right up until the swarms of bugs come crawling out of the inky darkness to besiege you and your friends. Who knew space dwarf mining could be so fun?
Deep Rock Galactic offers some enticing exploration, as discovering randomly generated caves can be a thrill each time, and the unique abilities of each class are fun to combine. But things quickly begin to grow stale, like the air this far down into the earth, with repetitive missions and little reason to grind out your experience levels.
An interesting extraction game which is definitely meant to be played with friends. Even just playing 2 player co-op was a good time. Upgrading your character feels alright, definitely better and a lot more fun then some other games of the same ilk. You can really sink your teeth into a game like this and make is your go to game night after night, but personally I did not feel that pull.
lets start from the beginning...
you have 4 characters, each with very similar dialogues that it doesnt even make sense trying to connect with them. each having a unique ability that helps your team. here lies the problem, these abilities dont make you feel special. they are almost bug fixes disguised as features, for instance, the cave is too dark? u got a scout to light it up, the terrain **** a s s? you got the engineer to make platforms, too much digging? well you got the driller. there is definitely a theme here, rather than smoothing out these annoying things, they instead give you tools to deal with them. that is not what abilities are, abilities or tools should make you feel special, not fix a problem with the terrain, it should make you feel like you added something to the team, not be a portable bug fix.
the shooting feels very awkward, it feels like each bullet has a set recoil amount. so the gun feels like its just jumping in your hand instead of it being smooth but unpredictable. the enemy variety is a lot on paper, but what is the point of variety when the enemies are just spiders or some sort of recreation of a spider.
i never felt like i died because of a mistake i did. everytime i get downed, its always because of something stupid that i couldnt avoid. getting grabbed by a monster should be funny and engaging, but here its just a chore you have to wait through.
this game is a horde shooter with nothing that makes it feel like a horde shooter. the idea of a lot of content isnt enough when that content is scarce.
Summary Deep Rock Galactic is a 1-4 player co-op FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.