Monster Hunter: Wilds represents the natural evolution of the franchise, introducing a series of improvements and, above all, quality-of-life features that make it more accessible to all kinds of players. It's a title that notably changes the traditional structure of separate missions and hunting zones, opting instead for an open world featuring distinct ecosystems and areas filled with a vast number of monsters to hunt. These enhancements don't stray far from the series' original formula, although they do make playing Monster Hunter somewhat easier and less frustrating.
Endlessly ambitious and full of detail, Monster Hunter: Wilds manages to deliver on everything that it sets out to do and then some. I have complete faith in Capcom to keep building off of this launch as one of their strongest foundations yet. Putting the game down genuinely seems like an impossibility with just how much there is to do. The wait has been long and tense, but Capcom haven't missed the mark with their latest and arguably, greatest.
This Monster Hunter game delivered everything all fans of the franchise could hope for! Improvements to the story, combat, and graphics! The game is beautiful!
Monster Hunter Wilds doesn't just rest on the laurels of its predecessors; it boldly elevates the series' foundational monster-hunting experience. Every core mechanic has been meticulously refined, demonstrating a clear commitment to player satisfaction, while a wealth of ambitious new features promises to redefine the genre. This is set within a sprawling, meticulously crafted world, teeming with life and secrets, inviting players to embark on an unforgettable adventure.
Monster Hunter Wilds is a bold and bustling continuation of its predecessor’s approach to streamlining the once-niche series. By stripping away some of the more frustrating elements of the past, and focusing on getting players into hunts as quickly as possible, Monster Hunter Wilds has the potential to launch the series to new heights. Aside from some head-scratching omissions, Monster Hunter Wilds is a collection of the greatest hits from past games, one that finally delivers on the promise of a truly vibrant and living open world.
Monster Hunter Wilds delivers a ton of incredible new content, buried underneath the usual UI nightmare plus a long, interminable campaign. The new features of the game are fun and exciting once the game opens up, and there are a ton of awesome new monsters to battle. The graphics, as always, are stunning. But wading through the mud of this story for 15-20 hours is downright painful, and the franchise's tradition of not explaining itself is getting extremely old. There is a fabulous Monster Hunter game here, but sooner or later this franchise is going to have to wake up to the need to wipe the slate clean and open the doors for new players. Instead, Monster Hunter Wilds feels like it is going in the other direction.
More than anything, Wilds feels like an experience, a grand journey filled with a shockingly emotional story, bombastic hunts, and jaw-droppingly gorgeous vistas. It’s an adventure that tries, and mostly succeeds, in making sure that you’re having fun at all times.
The problem when reviewing a game of this scale, part of a series with more than ten entries, is that personal attachment and nostalgia inevitably play a crucial role. It’s clear that the franchise no longer offers the same experience as it did years ago. The rough, unwelcoming, and flamboyant feel of the past has given way to unwavering accessibility, a clear pursuit of simplicity, and a deliberate openness to newcomers. While the game’s addictive foundations are still present, they are nonetheless hindered by an at times excessive simplification of its mechanics. However, Monster Hunter Wilds remains a thrilling experience, even for veterans—provided they accept that it is no longer the game they once knew.
SI BIEN TIENE PROBLEMAS DE RENDIMIENTOS EN ALGUNOS PC YO CON UNA 7800XT Y MI RYZEN 7 5700X3D NO HE TENIDO PROBLEMAS CON EL JUEGO DESDE QUE SALIO (TRABAJEN, AHORREN Y MEJOREN SUSPC´S).....
Y EL JUEGO ES MUY BONITO AUN ASI PREFIERO WORLD
MHwild?More like MH Lite..only 20% amount of content if compare to MhGenU,60fps but graphic is like a Base Ps4,So many unnecessary cutscene/boring conversation i almost at my wits end while watching it,New focus mode finally solve awkward moment of hitting wind while doing combo,auto walk feature also help a lot,overall i feel like already play this a dozens of time before except this one feels incomplete/lite version,no need to use strategy/item like trap,etc because game is too easy,Some new monster design looks very cool though,Personally i think for MH game,its better that there is no cutscene at ALL(except for monster intro/cooking/palico)and focus the effort on adding more monster like previous title instead
( jouer sur ps5 ) Le jeu a certes des default et des problème d'optimisation mais la sensation de chasse et de vaincre des monstre est toujours aussi kiffant donc j'attend la vrai forme ultime du jeu comme tout monster hunter avec l'extension en espérant une correction des default du jeu.
Ganha pontos pelos gráficos magníficos e pelas novas mecânicas as armas. Mas perde MUITOS pontos pela facilidade do game. Simplificaram muito para atrair novos jogadores.
O sistema de armadura, ficou pior até que o world, e lá era 100% armadura do fatalis e só alterava as gemas. Nesse nem isso, é a mesma armadura para praticamente todas as armas. PÉSSIMA escolha essa decisão de separar as gemas entre as que vão na armadura e as que vão na arma. O que eu mais gostava no jogo (principalmente no Rise/Sumbreak) era poder ficar tentando criar a melhor build para cada tipo de arma.
As armas artianas (melhores armas do jogo) são outro erro catastróficos. Pior até que as , além de feias, o fator random de aperfeiçoamento é muito ruim. Se aparece uma habilidade que você não quer, estragou a arma, pode jogar fora e fazer outra. Os item para criar a armas são ridiculamente fácil de obter, mas já os de upar a arma, são muito difícil, requer muito tempo para conseguir upar a arma no máximo, não tem manobra para erros. Diferente das armas SAFI do world ou as qurios do sunbreak, que permitiam a escolher se queria adicionar ou dispensar o update na arma (ou armadura no sumbreak). Consegue ser pior até que armas rampage.
Too easy, and I'm not even a fan of difficult games. I bought the deluxe of this game so excited because of my experience with Monster Hunter World was so amazing. So I really went into this as a super fan.
This game overall though is so easy that it's oh most a 'cozy' game to me now. It's so mindless and really lacks letting you feel part of the world.
There is no investigating, no tracking, barely any walking and the monsters with the new weak spot mechanics are easier then ever to topple. I didn't die once through the entire campaign and even through High Rank 50. Not once. Sometimes I feel like the game plays itself.
It plays itself because your mount takes you everywhere you need to be, barely a need to even know where the monsters hang out or any familiarity with the map. It plays itself because the weak spots tell you exactly where to hit in a bright red highlight. It plays itself because all monsters are visible and unlocked on the map. It plays itself because the scout flies tell you what to loot and gives you an obnoxious amount of information to hand hold you.
You are not allowed to discover anything on your own it feels like. It's mind numbing. As soon as the monster runs away, it runs like 30 feet away, barely causing any tension to feel like it means anything. If it does run far, your mount is so far that it really serves as a fancy loading screen to mount up and sharpen while it takes you exactly to where it's going.
This literally feels like an arena fighter now, just being dragged to fight and told how to fight and where to hit, so even that's not fun anymore.
The monsters dont stick out as anything over the top. I remember the Elder Dragons in MHW and just being so fascinated with how epic they were built up to be and getting stomped a few times figuring out it's pattern and building up to defeat them.
None of the monster here needed any sort of critical thinking, any new monster, my build felt meaningless as if i just kept upgrading to whatever is next in rarity, who cares what it is, I can take it down even if I never me the monster before.
The biomes also feel so similar to eachother. Occassionally the weather changes things up which is cool but nothing stands out so much as everything is so interconnected. Also because of how hand holdy the auto running to the monster is, none of the biomes stick out as 'the biome where this monster is found' because you really dont focus in long enough to care. Even by the time HR comes around, nothing feels strange about a monster being in a different place because you barely notice.
The tent system is meaningless, you can have tents out and the time needed to figure out what tent to use takes longer then to just auto run. The monsters go down so fast, you also dont have a lot of time to spare.
The fighting feels so button mashy and reliant on hitting weakspots. I remember how absolutly cool it was to get a monster to fall over in MHW, but here, they fall over all the time because you have these giant areas telling you where and when it's expected to fall over, it loses it's appeal.
This game lost a lot of it's charm trying to appeal to too many people by going too far trying to be accessible and took away so many responsibilities that made the game have tension. Nothing is a challenge now and I barely feel like I'm doing anything on my own or discovering anything cool.
It's not rewarding, for how much easier the game was, the consumables were not weakened, leaving them now overly powerful when compared to how easy the monsters are now.
I'm so disappointed and after the money I spent, I wont be returning to this franchise, this game wasn't made for fans of the series or for people who like this style of game. This game was made for people who want a cozy game which leaves prior fans out in the cold who were hoping for a similar Monster Hunter Experience.
SummaryThe unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality. Fulfill your duty as a Hunter by tracking and defeating powerful monsters and forging strong new weapons and a...