This is not only a new IP and bunch of new ideas mixed with great gameplay, excellent characters and its world. It is Atlus epic spanning 100-120 hours touching the current world problems and becoming unique in their reflection and content.
Overall, Metaphor plays like a dream from start to finish. There’s less downtime than Persona and fewer frustrating moments than Shin Megami Tensei, with the whole game feeling like a high-stakes road trip with your best friends. The road to the throne is a tough one, but it’s one well worth walking.
This is the very first game for me personally that i consider life changing. Persona came close but felt something was missing and i cant really put ny finger on it, they are still like some of the best games i have ever played. but this...something about the story metaphor refantazio tells really hit me in the gut in the best way possible. Peak characters. Peak storytelling. Peak gameplay and **** man i just love this game with all my heart
We've been waiting for a new IP from Atlus for a while, and it's safe to say this one has not disappointed. While not as flashy and relatable as the Persona series, Metaphor diverges by offering strong world building with great, unique art direction and a grittier story with themes of racism, discrimination and political crimes. The calendar system from Persona returns with minimal changes, with the same tasks: you can hang out with friends, dungeon crawl or do miscellaneous activities, from campaign rallying to sight seeing. Characters are strong across the board, with notable personalities like Brigitta, Alonzo, Heismay, Eupha and Junah. It's great to note that no social links are bad, showing how far Atlus has come with writing good characters. The story starts off strong: we land in the capital of the kingdom, looking to find a mercenary. We then awaken to our archetype and set out to become the king of the land in a huge political campaign to gain the popular vote. This is an exciting premise, and while the end does slightly taper off with sluggish pacing, it's still an interesting story for most of the game. Let's now talk about one of the strongest parts of the game, which is the combat. Metaphor introduces a revolutionary feature that makes this turn based system one of the best on the market: Rewind. Missed a crit? Messed up a move? Think you could've played better? Rewind to the beginning and try again. There are no catches or consequences, just pure freedom to choose how fights begin and end, giving players creative direction to be whacky and try out new strategies, especially when combined with the archetype system, which is less revolutionary (traditional JRPG job system), but still offers creativity and skill expression through being able to inherit moves from different archetypes, allowing players to create busted setups, especially in the end game. Metaphor respects the player's time by allowing them to skips fights entirely if they're too powerful for the enemies. The dungeons are hand crafted and are fun to traverse, and while not as memorable as Persona 5's palaces, they remain very serviceable. To conclude, while Metaphor doesn't quite live up to the stratospheric heights of the Persona series, it remains a mastodon of the JRPG genre, with it's strong storytelling, great worldbuilding and kick-ass combat.
Metaphor: ReFantazio is Atlus’s crowning achievement—a culmination of the best elements from their past titles and across the RPG genre. The Press Turn system, combined with the genius of the Archetype and synthesis facets of battle, creates a thrilling, strategic, and well-balanced battle system as you face off against one incredible boss after another. The impressive moments never stop, never cease, and the utterly magnificent plot is paced perfectly, with no dull moments. A cast of wonderfully written characters carries us through a magical, cohesive, and alluring fantasy world lifted to dizzying heights by a bombastic score and stunning visual design. Atlus has shown that fantasy is not dead.
Metaphor: Refantazio is the latest addition from the stable of Atlus, the developer that previously brought us award-winning series such as Shin megami tensei and Persona. Atlus is pretty much considered the hallmark for Japanese RPGs and delivers perhaps its best work with this one. Japanese RPGs like this are not for everyone, but fans have a masterpiece with Metaphor: Refantazio.
Rather than revolutionizing the Persona 5 formula, Metaphor ReFantazio refines it to offer a memorable and addictive journey that is so hard to let go of the controller. In this baroque fantasy universe, Metaphor still stands out from its predecessor by the richness of its gameplay, its original artistic direction and its more political message than ever. But above all, the new title from the Hashino-Soejima-Meguro trio looks like the culmination of the Persona formula with its mastery of rhythm and its additions of comfort of life such as its real-time combat. The result is one of the best role-playing games of 2024 that has everything to be the Persona 6 that does not say its name that we have been waiting for eight years.
Metaphor: ReFantazio is one of the most memorable RPGs we've played in years. In pursuing a new property, complete with a fantasy setting, Atlus has allowed its creativity to blossom, resulting in a brilliantly rich experience — both in terms of narrative and audiovisual design. While Metaphor takes obvious gameplay and structural cues from the developer's previous projects, it combines and refines those elements to make an epic, kingdom-hopping adventure that feels unique and deeply fulfilling.
Metaphor: ReFantazio is a very good RPG with great gameplay and a superbly constructed world. But it's important to remember that it's a fairy tale - then the convention adopted won't be so glaring. Maybe I myself subconsciously fell into the trap of constantly referring to Persona? Because of this, it's a little difficult for me to talk about a groundbreaking work of art, but only about a truly unconventional game. Check it out for yourself.
The story is decent enough if a little (very) slow. the music is exciting until you realize the limited amount of it and hear the same song for the 100th time in a 2 hr dungeon. If you like persona you should like this game, gameplay wise Its just persona 5 but with watercolors and less style. characters a little less interesting enemies a little bit weirder. TLDR!! Autosaves are rough and it priorizies fullsaves when loading if you don't select otherwise which will overwrite your one autosave slot instantly so always full save or you may lose 5 hrs like i did on load in. So if you love persona you should at least enjoy this, If you've never played a persona game and want a big jrpg play those first; It will be more worth the 100hr investment.
This is such a mixed bag. A game where the guy who basically wants to establish democracy is on the bad side and we as the protagonists are there to uphold a monarchy. Kind of a weird narrative, when you think about it. Sure, the game switches it around eventually but for the majority of the game I kept asking myself "wait, are we sure we're the good guys?". The story or rather my investment into it peaked relatively early into the game and then it just kind of dragged me along with no real highs or lows. Until around 3/4th into the game when SO MUCH happens at once while none of these things get enough room to breathe and everyone just kind of goes on with their lives as if nothing happened. Just oddly paced and feels like there was cut content at some point so some important events just felt mashed together. Pair that narrative dissonance with the god-awful, repetitive sidequests (fetch an item, kill 7 mobs etc. in the same 3 areas over and over again) that feel like straight out of a PS2 game and I can't for the life of me figure out how this gets a pass from so many fans and critics alike. On the other hand, you have a fantastic soundtrack, stunning graphics especially in the menus, lovable characters and most importantly a very well-crafted mix-and-match character progression system (then again, the latter kind of gets thrown out the window towards the end of the game). While far from being perfect, at the end of the day, the gameplay itself was fun enough and the positives outweigh the negatives by a small margin. Fans of Persona will find joy in this one too.
This game is basically Persona with a different skin and a lame story. If you like the Persona series, there is a good chance you're gonna like this one. If you don't, stay away.
Combat is highly repetitive and not really challenging. The story is a very linear, very generic emo-hero anime story and cut scenes and all take 80% of the playing time. If you prefer playing (rather than watch) games, this is definitely not for you.
La trama es floja, los personajes planos, la música decepcionante para estar Shoji Meguro detrás, el sistema de arquetipos es una mierda y a nivel visual y de rendimiento deja muchísimo que desear.
SummaryFrom the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio, a unique fantasy world, where your protagonist will journey alongside his fairy companion, Gallica, to lift the curse from the kingdom’s lost prince. Control your destiny, face your fears and awaken magical "Archetype" powers that lie dormant in your heart. By...