With an exciting new region, new mechanics, and themes adding a bevy of new strategies to the game, this new expansion looks to really shake up the meta in an exciting way.
Legends of Runeterra is a brilliantly designed online trading card game. Most importantly, LoR innovates game mechanics with a back-and-forth format that objectively make this game more tactical (but maybe less beginner-friendly) than its peers (like Hearthstone). With most actions that a player takes, the opponent has an option to respond, which often results in chains of actions with sometimes incredible comebacks/upsets. The artwork and animations are stellar, and the universe the game takes place in is advantaged by a rich legacy lore due to the producer's other products like League of Legends and Arcane. The game offers an incredible and near-endless PvE experience in addition to PvP: in fact, PvP has sadly taken a back-seat in the last couple years but is by no means dead as matches only take minutes to find. The future is difficult to predict and I hope that PvP will grow more as my heart will always be in PvP gameplay. Perhaps the most admirable quality of this game is its refusal to be "pay-to-win" as free cards and resources are given generously and consistently so that any player looking to play competitively can do so free of financial cost if they desire, at least for PvP. And that is something Hearthstone cannot boast.
Legends of Runeterra is a card-based game full of interesting and complex mechanics that feels unique thanks to its dynamic round system, strategy-defining champions and a generous system to get new cards.
Legends of Runeterra is one of the best card games on the market today thanks to the successful mix of accessibility and depth. There are some imperfections to fix, but the experience already is absolutely worth and addictive.
Legends of Runeterra is a very ambitious product that denotes a well thought out long term strategy. Therefore, if you are a fan of card games, we strongly recommend you to try it.
With new and fun mechanics, and a generous economic system, Riot Games proves that things can still be different in the card collectible games, and once said that, also better. The experience of 10 years of League of Legends must be useful to build a bright future for Legends of Runeterra.
This is about as good as a TCC can get, I think.
I especially love the story mode, but there are so many things that always bothered me about other TCCs, especially digital ones, that this game does so much better.
A big problem I had was the card picking. Depending on your starting hand, and how you play it, will the computer "choose" the cards you pick up in your deck, I find in most cases. So at that point, it's only strategic for like, the first 25% of the round, and the next 5 - 7 mins is just the computer stalling to make the game longer, REGARDLESS of whether you are winning or losing. I felt this isn't an ACTUAL card game because you don't get your cards by chance, but the cards you pick up are heavily influenced by the (winning/losing) stance you are in (Losing = **** cards each round, winning = Stronger cards each round), The probability of getting certain cards is sealed depending on whether you are winning or losing, unlike REAL card games, the chance of getting any card is always 1 / Total number of cards.
I would love the game, but the exclamation marks have no description.
So I need to have this page open all the time to search what they do:
"****
My game is german, so I even need to find them by picture.
VERY ANNOYING!!!
And so easy to fix put the necessary info, a description of the exclamation mark, into the game to stop to annoy your players!!!
Am anfang ganz cool aber missionen werden in die länge gezogen und bis man ein anderen charakter freigeschaltet (den man sich nicht mal aussuchen kann) muss man stunden die selben langweilgen missionen spielen
SummaryFace off in dynamic, alternating combat full of opportunities to adapt and outplay. Make your move, but be ready to react, because your opponent has a plan of their own. It all comes down to this—can you outwit them and win?