Killing Floor 3 is a fantastic new entry into a classic series, bringing novel ideas, refinements, and technologies to the table. Technical and gameplay caveats keep it from perfection, but it nevertheless remains a good game with a great price.
Killing Floor 3 is an impressively fun time that may very well be the best zombie game since Left 4 Dead 2. With great gunplay, unique classes, and the impressive M.E.A.T. 2 system, this is a game you can count on being a great time. However, the lack of randomization and story elements prevents it from reaching the heights it could in the genre. Still, Killing Floor 3 is an easy recommendation, as the core experience is just that good.
Killing Floor 3 reiterates the formula of the series, delivering an experience that brings no substantial innovations to the gameplay front but remains thoroughly enjoyable in co-op, with the added bonus of crossplay support which appears to work very well.
Killing Floor 3 is a polished sequel that feels both smartly streamlined and somewhat hollow. Its co-op shooting feels great, the classes are distinct, and my teammates and I had a good time blasting through Zed hordes together while the fun lasted. But with only eight maps, six classes, and a backwards weapon progression system that’s already in need of some tweaking, this comes across more like a solid Early Access build than a full release. The foundation is there, and if Tripwire keeps adding content like it did with Killing Floor 2, this could become something special. Right now, though, there’s at least enough for a weekend's worth of fun.
I’ll likely continue playing Killing Floor 3. I’ll happily reserve a few Friday nights with my friend group for old times’ sake. We’ll likely bemoan the loss of identity of the series once more, while trying to ignore the microtransactions thrown in our way. We’ll complain about how bad a stereotype Luna is. We’ll have a hard time trying to tell a Fleshpound and a Scrake apart, considering how the art style is embedded in the grey and bland monotone of your usual modern game using the tech of Unreal Engine 5. But when the experience tries to be a copy of everything but itself, and not one of its limbs seems designed to stand out and leave a lasting impression, does any of this matter?
Even after its post-beta improvements, Killing Floor 3 still fails to meet the minimal standards of quality and fun established by Killing Floor 2, or even the original. The gunplay is subpar, the UI and movement feel clunky, and the cutscenes are uninspired and unpolished. This game is an absolute cash grab and a significant disappointment.
Guns lack weight with attack, not bullet impact feel. Limited stages is ok, they took away to choose a class and character locking classes to characters. Feels like a big set back from where they were in killing floor 2. Removed the door welding, added these annoying turrets and zip lines just as pointless stuff to do. The hordes area lot smaller, aim feels janky, movement feel like you're skating.
The daily missions kinda ****, they're set up to force you to do around 10 - 20 missions to clear them and purchase special equipment to do things like, zip lines, locking door or turrets that require a new specialty items called the multi tool that requires ammo and the items you need to activate cant be cleared in a single mission. So even the basic dailies require completion on multiple maps.
There's also a battle pass, for no apparent reason, except to lock cosmetics behind a paywall so that your characters/class can all look exactly the same instead of the variety we had in KF2.
Most egregiously the Stim button is now tied to the throw money button so all the fun with that's gone unless you want to waste all your meds.
Micro transactions seem to work fine.
Most new design decisions are really dumb and the opposite of fun.
This game is an insult to Killing Floor series. Bad gameplay, bad animations, bad sound design, bad visual design, lacking qol features. I didn't like Kf2 at first, but it actually had huge gunplay improvements over kf1, good animations and music. It's clear as day current Tripwire team don't like older games and prefer other shooters such as call of duty, apex legends, overwatch, doom, helldivers, because i don't see killing floor inspiration in kf3. And i don't believe they'll make this game good. Please Tripwire, if you hate Killing Floor so much - rename Kf3 and give rights to someone else.
I have a very funny feeling that most of the development cycle of this game will be spent turning it into Killing Floor 2.
Game still runs poorly, and there's no text chat, but they found the time to add a FOMO rotating item shop and a battlepass. I also think this game has a serious identity crisis. It wants to be Call of Duty, Doom, Fortnite, and probably more. More importantly, where's the British atmosphere gone? Why is every gun alien? Where are all the old weapons? Where's Harry Enfield? Why am I getting stuck on tiny pixels? why are the textures straight out of a ps3? why do you need a 30 series card to run this when the map textures are like that? why is the fire so low quality, it looks like a 360p gif of a fire i'm genuinely in tears of laughter it's so bad. And more like where's the welder? Why can't we mix and match cosmetics? It feels like a souless modern shooter with only the name to match and Foster who isn't even himself but a clone. No berserk class, no leveling up in game, no akimbo weapons, no fire axe or anything. oh and no endless mode either this is worse than early access
There's no DOSH here. Sadly, every modern game now wants to be this. We need to assemble a team from around the globe to stop a bad guy. Don't listen to the shills. This is not a good game, and it's sad to see that one YouTuber who told people to buy Payday 3 is back after apologising, yet now encouraging people to buy this.
The soundtrack tries to deliver energy, but it feels like a Temu version of Mick Gordon. Heavy distortion with none of the soul. And I miss the vocals. Killing Floor used to have that raw grit baked into its audio. Now it sounds like someone pressed shuffle on generic industrial loops.
Meanwhile, small indie studios like Ghost Ship Games with Deep Rock Galactic or Red Barrels with The Outlast Trials are delivering far more meaningful content. Their cosmetics are permanent, always available, and the revenue is reinvested directly into the game. You can feel the passion in every update. There's no manufactured scarcity or psychological pressure to spend. Compare that to what we get here, where the item shop and seasonal grinds exist primarily to appease shareholders. It's hardly surprising, considering the same Embracer-backed forces who helped ruin Payday 3 are also funding this.
Yeah, I'm glad we have a roadmap, and yet somehow, within the same timeframe, they've delivered less content than those indie titles. Both Deep Rock Galactic and Outlast Trials are run by small studios with limited resources, yet they still offer richer gameplay, more frequent updates, and actual community respect.
And don't be fooled. This is, by all accounts, early access, as there's not nearly enough content or, again, identity to call this Killing Floor. Maybe wait, or don't bother at all, because so far this is slop. And let's be honest. FOMO-based monetisation should be illegal. It deliberately takes advantage of people, especially during a cost of living crisis, turning entertainment into exploitation. I also wanna touch on how this game is selling an $80 edition for a game where on multiple occasions my gun would disappear and how half the Zeds don't even have falling animations made yet which leads to them floating or T posing this game is worse than being EA and again to include paid skins in an unfinished title like this is actually disgusting.
Don't you just love modern gaming? Don't you love buying unoptimized, microtransaction-riddled buggy messes that exploit you? Face it the AAA gaming industry needs a market Crash
SummaryIt's 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monstrosities called zeds. Now, only the rebel group Nightfall stands between these infernal creations and the future of humanity.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in t...