The game is fun to play, the combat is fun, the plot is fine, the twists are unpredictable, it’s functionally consistent (it can be used as a gallery of good practice examples when teaching game design), and it beats like a well-stitched heart made of several mammals inserted into a robot with a human head and an endless sense of humor. You'll laugh, you'll cry, this game will change your life, Bernard said, and I agree. [Issue#317]
Inscryption is a game that seeks to advance the medium, challenge the player and make him participate in something huge. This would be enough to consider it a great title, but on top of that it is brilliantly designed and the characters and story will not be easily forgotten
Inscryption is more than a card game — it’s an experience that toys with your expectations at every turn. It lures you in with accessible mechanics, then drags you through layers of unsettling, genre-defying brilliance. For fans of rogue-likes, puzzles, and games that dare to experiment, Inscryption is a must-play. Geeksace . com
Act 1 :I loved the experience. Like i'm usually not into card games at all but this game's presentation and art style in general absorbed into the game almost immediately. It's dark as **** but not in a way that you couldn't see anything, you see just enough for you to put things together and try to figure out the puzzle pieces in the game. The game has this sort of gritty feel to it. I don't wanna say edgy cause it's definitely not that, but it's atmosphere is creepy and unsettling enough to make me wanna piss myself(Positive sentiment).
Act 2 :This part of the game is probably the most controversial one. It changes the presentation drastically. Even though yes the core gameplay is still the same turn based deck building card mechanics, the visuals take a huge turn here. From a heavily stylized 3D gritty horror-ish art direction, it turns itself to a pixelated 2D perspective. It was a necessary decision to build a visual direction that could explain the lore and lay out the general gameplay effectively. While i do think this visual presentation breaks the previous act's immersion and atmosphere, it was inevitable for this game to present itself in the more usual card game aethethic. BEFORE it brings you back to it's previous gritty/horror-ish atmosphere in the third act. I'm getting way ahead of myself here. But with that knowledge in mind, act 2's visual direction actually worked pretty well for a change of pace in contrast to the game's often gritty visual style.
Act 3 & overral thoughts :Absolutely my favourite part in the whole game. The visual presentation is incredibly good, the soundtrack elevates the experience, and stack it up with a genuinely well-made deck-building card game mechanics. Another thing that made this game popular is it's lore, overral story, and the Meta usage of how a video game works. They legit access some of your steam file for **** and giggles lmao i love this game. The story, the lore, and the creepy atmosphere immediately caught my attention and immersed me into the game entirely. I love it. This game is amazing. I could see myself playing this game over and over again just for the sake of it. The replayability of the title due to the rogue-lite mechanics is a huge part of my appreciations towards this game as well.
Inscryption is another great experience from Daniel Mullins and his studio. Their take on the already very crowded card game and rogue combination is a unique but recognizable one. I liked the combat, the level of complexity, the challenge posed by the bosses. And I loved the way it integrates with the wider world of the game and the story it tells. I would like to see more use for the sacrifice mechanic and some extra ways to cheat the rules. But self-aware creatures, cards that immortalize failed runs, and general creepiness add a lot to the core concepts. Inscryption has all the necessary ingredients to set a new standard of quality for its genre and keep fans engaged for tens of hours.
Inscryption is refreshingly unique. With all the roguelike deckbuilders popping up these days, they can all start to blend together. Inscryption manages to stand out from the crowd in all the best ways. Complex card strategies blend with escape room puzzles far better than should be possible. And the whole package is wrapped in such perfectly, wonderfully creepy trappings that it’s perfect for the Halloween season. Just remember: don’t ever assume you’ve reached the end.
Even if you feel extremely tired from the oversaturation of card-based games you should give Inscryption a change. Its fresh take on the genre offers an especially clever satire of the card-based motif and an overall experience that in the end feels like a well-crafted story-based game disguised as a roguelike. Its full story comes to an end at around 8 hours, but not before it provides a wealth of unexpected twists and turns in both its gameplay and presentation.
The game is an unholy hybrid of a roguelike deck-builder and first-person escape-room experience that reveals itself to be a grand reflection of and meditation on lives lived within a bubble.
Quero começar essa review com uma frase:"QUE PORRA FOI ESSA?!"Que jogo bom, jogo de carta delicioso e desafiador, cheio de estratégias e muitas maneiras de conseguir fechar o **** começo o jogo parece ser algo simples, mas conforme você vai jogando ele, muitas coisas vão acontecendo, um mistério maior começa a se formar, e quando você finalmente consegue, tudo vira de cabeça pra baixo e vira uma loucura. Transformando o jogo em algo completamente diferente e inovando em **** amei esse jogo, teve um carinho enorme na hora da produção dele.Recomendo a todos que joguem esse jogo sem ver nada dele antes, foi muito foda.E não se preocupe se você não conseguir vencer fácil, ele é difícil mas uma hora vai
J'adore les jeux pleins de secrets. Ceux qui savent nous prendre à contrepied et nous emmener à des endroits qu'on aurait jamais soupçonné explorer en commençant le jeu. En bref, les jeux qui en cachent d’autres. C'est le cas de Tunic, Animal well, Fez, mais aussi d'Inscryption. Le jeu est séparé en 3 actes, tous offrants une nouvelle dimension au jeu. J'ai adoré le premier, qui était fantastique dans ses idées et son amorce des secrets du jeu. C'est malheureusement au début du 2ème acte que j'ai lâché le jeu. Le style de jeu ayant évolué en quelque chose qui me parlait beaucoup moins, avec un jeu de carte que j'ai beaucoup moins aimé que le premier, au point de décider de découvrir la fin des secrets du jeu, grâce à une vidéo youtube. Et j'ai bien fait, la suite du jeu me semblait redondante et l'histoire ayant plongé dans l'absurde, faire des secrets, et découdre son histoire juste pour dire "regardez notre jeu est truffé de mystères et rebondissements". Cependant je reconnais tout de même avoir aimé découvrir le jeu en y jouant puis avoir découvert ses secrets sur Internet, mais je lui reproche d'être un peu tomber dans la caricature, et de ne pas avoir réussi à faire un 2ème acte plus avenant.
A fun game for the first 1/3 but then a twist COMPLETELY changes the game for this unique and interesting dark card game to something that pushes the Atari 2600 to its graphical limits
So sorry! Its not fun building a deck for a game only to throw it all away and make you play a new card game with a new deck.
Personally couldn't get into it. Found the gameplay dull. Will admit I normally am not a massive fan of turned-based RPGs (exceptions being Pokemon games or RPGs with a lot of personality like Undertale and the Mother franchise). Just not for me
SummaryInscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...