FEZ is an effect of many painful years of creation, but it was worth the wait. Right now it's definitely the best adventure platformer for XBLA. Perhaps FEZ is two years late to be called a milestone, but it can most certainly be called a work of art.
An underrated must play for videogame fans. This game really changes your perspective on platforming. Having both 2D and 3D elements makes exploring this world a 420D experience. OG "MetroidBrainia"
If you're a 360 owner, you definitely owe it to yourself to check this one out. It's worth the price of admission if you just plan to play through to the ending, but its value goes above and beyond if you really dig into what Fez has to offer. Even though the wait has been pretty long, I find myself incredibly pleased with the final result.
You travel through an engaging world full of secrets and hidden clues. You watch, you take notes, you ponder, you think about what is happening on the screen. This is a mysterious journey through time and space – charming, fascinating, unique.
Perhaps more appealing than the brain teasers is Fez's mesmerizing setting. I'm not usually a fan of low-fi aesthetics for the sake of looking retro, and initially Fez might resemble an 8-bit throwback, but upon closer inspection it's a finely detailed world simply made out of cubes with scenery as varied, atmospheric, and inspired as any triple-A title I've played.
Fez is the most authentic exploration of the NES-era of games I've ever played, from its sound and visuals to its obtuseness. It uses the capabilities of current systems to take those ideas farther, while limiting itself with specific intentions, deploying scrutability in bits and pieces. It doesn't just love the games it borrows from – it understands them.
Polytron has crafted an exceedingly gorgeous world, full of surprises, temples, and eye-melting cuteness. Switching perspectives holds up as a gameplay mechanic, deftly avoiding gimicky traps along the way...Still, technical missteps and a confusing, unintuitive map system, confusing branches and game crashes remind us that Fez isn't the indie hero we need right now, but the one we deserve.
Love the gameplay and features, the sounds and graphics make it look old school and reminds you of the good 'ole times. But the lack of co-op or multiplayer makes you feel lonely and the player feels slightly sluggish moving around, especially on vines.
Horrible game breaking bugs ruin what is an otherwise fantastic game. I really want to give this game an 8 or a 9 because it truly is wonderful to play (when it works) but my experience of this game has been severely tarnished by a myriad of technical issues. I can deal with the occasional drop in fps or the infrequent crashes, but twice now I have had to restart the game (both times from ng+) because of the game becoming selectively unresponsive in seemingly random places. First time at the beginning of new game plus I could never proceed past the introduction as the prompts to carry on a conversation were completely unresponsive. So I started the game again and completed it to get to ng+. This time I could continue past the introduction and quite a way into ng+. But then on one level after the game had crashed everything became unresponsive again - I cannot move my character and he is completely frozen to the spot. Unfortunately the game autosaved after the crash so my game is, well, broken again! I'm now starting right from the beginning again for the third time and I have to say this is really quite disheartening. I experienced less serious bugs in all the Elder Scrolls games combined! Well, that's probably not really a fair comparison, but I have to say, for a 5 year development period, I expected a lot better from Polytron.
I enjoy Fez for it's beautiful art style and unique gameplay. However there is way too much back tracking and that is something that I hate in videogames. Seeing something in the beginning **** but not being able to do anything until you come back towards the very end is such an annoying thing that developers need to stop doing. It's such a tease when you are shown something new that you cannot access and it distracts you from what you are already supposed to be enjoying. Many secrets and new areas are kept from you, requiring you to go back to the same areas long after you are finished with them. This game is nonstop when it comes to this issue and I really can't stand it. It isn't rewarding and it can be confusing when trying to make progress. Missing something requires you to back track through multiple doors, warp gates and repeated puzzle platforms. I found myself feeling less rewarded halfway through the game and more like wanted to just be done with it. I do not want to finish the game because I don't think it will make me feel like I accomplished something or had fun, which is how I hoped I would feel when I first started playing the game. Overall the art is very pleasing to me and the music is nicely done. There seemed to be some pretty interesting lore behind the world and its characters but I didn't get far enough to tie it all together. I really liked the puzzles and never had any trouble solving them it's just the constant warping, jumping, climbing and trying to go back and forth that really makes this game hard to enjoy. I do not like being forced to traverse the same levels over and over to progress in a game but unfortunately that is mostly what this game is. I don't like the map of the world and I absolutely hate not being able to fully complete a level until I have completed several other levels. Game designers should not make a game where things can not be completed in order! It makes the player have to worry about remembering to come back to places they already fully explored which is BORING. The player wants new things and to progress in a straight forward process that doesn't make you constantly wonder if you missed something in a previous level! This is very unfortunate because of this one thing, Fez goes from a charming and care free puzzle platformer to an exhausting mess that is slow and mind numbing. I really hope someone reads this before buying this game because it seems like such a good time in the beginning and you slowly just don't want to keep going anymore.
I got this game in a Humble Bundle and so came to it a fair bit later on than it's release. I'd read about it generally being a kind of nostalgic and finely crafted game. In response to this I would just say that I don't remember any classic platformers having zero consequence for failure, and the music sounds just like a random haze, totally unlike the finely crafted 16 and 32 bit stuff of 20 years ago.
I was pretty underwhelmed by Fez, but can't really be too sad, having just gotten it in a bundle.
SummaryIn Fez, you play as Gomez, a 2D creature living in what he believes is a 2D world. Until a strange and powerful artifact reveals to him the existence of a mysterious third dimension!