After conquering the world, FromSoftware returns to its roots in a passion project manages to elevate Armored Core's original concepts through its newfound technical mastery without ever diluting the game's classic formula.
Armored Core VI: Fires of Rubicon is a delightful departure from the norm in a gaming world filled with sprawling open worlds and never-ending quests. It beckons you into a linear, mission-driven experience, respecting your time and offering a well-needed break from open-world fatigue. But don’t let its simplicity fool you; this game packs a punch. The hangar is your creative canvas for your playstyle, allowing you to craft a mech that suits your style and needs, demanding you create whatever build you need to overcome the obstacles you face.
A fresh and brand-new style of video game for next generation consoles. It feels like this huge open world games can be a chore at times. A lot of these games take hours to get going on, and sometimes you just want a video game you can turn on and start playing. Like many others, this is my first armored core game, and after a few hours, I realize how much I regret not checking out this series sooner, I missed so many armored core titles. It’s kind of hard to get backwards and play some of the older ones now. I hope they see how popular this game is and make more Armored Cores, or add a beefy DLC, I’m willing to pay whatever they charge for more action. I will not lie, I struggled a bit at the beginning, took me a month of on and off playing for the game to finally click. The game officially clicked for me when I beat the boss at the end of the first chapter, I started to blaze through the missions and the arena. The customization is incredible, you can respec your OS chips, and try out different builds, you don’t have to be tied to one type of weapon, although I’m team Laser, it has carried me through the game, 2 upgraded laser blasters up top, and 2 of the 210,000 purple laser guns on the right and left, the build is unstoppable. I highly recommend getting this game. Another thing, I regret buying it for my steam deck, I should have got it for PS5 to play on a 65” OLED with beautiful HDR crystal clear, smooth as butter graphics. See you all when VII drops, God willing!
Armored Core VI: Fires of Rubicon is another step in the right direction for From Software as a developer. Top class combat and with great final bosses.
Armored Core VI: Fires of Rubicon will amaze you from start to finish. Its combat system is challenging and requires learning to handle an Armored Core far from a perfect machine. The dramatic narrative goes hand in hand with the game's missions. Visually, it could be better. However, it must be a solid title that mecha fans should play.
Armored Core VI is a solid return for one of From Software’s long-dormant franchises. It still carries many of the mech genre’s old contrivances, like its generic mission structure and predictable plot. However, it modernizes mech action meaningfully to introduce it to a new generation. While legacy fans may have some complaints about the “casualization” of Armored Core, I am ultimately glad the series is back and firing on all cylinders.
Armored Core VI: Fires of Rubicon has excellent gameplay and with numerous possibilities to assemble your mecha and style of play. However, it is also a title that does not fulfill its potential with the story, with the online and it has a series of decisions that could make the experience more enjoyable. It's certainly a great game, but it could have reached a much higher level of excellence.
The post-Elden Ring era was going to be difficult, that much was certain. FromSoftware's work on Armored Core 6 is bound to be compared to that of GOTY 2021, and unfortunately it pales into insignificance. At no point do you get a sense of the studio's maturity or expertise. Armored Core 6 could have been anyone's game. A messy title, not very pretty and very repetitive. A game with an archaic, old-fashioned structure that leaves no room for immersion and doesn't even seem to want to draw the player into its world. Fortunately, the gameplay is fun, the sensations are pretty good and some sequences stand out from the crowd. Not to mention the incredible customisation of our mechas, which is sure to delight fans and the big kids in all of us. But does that really justify throwing yourself into the game? I'm not sure. =
The best mecha game ever made, as well as the tightest built in the AC series. The story, although delivered only via the exceptionally dubbed dialogues, is very intense, nuanced, and immediately warrants a replay in order to get a different ending. The characters are full of personality, and make for the perfect background for the awesome, curated fights.
The mech creation is simple but absurdly rewarding, encouraging both tweaking and the creation of multiple builds.
The atmosphere is incredible, and the scale of the maps stuns, all the while not hindering the sensation that you're piloting a huge mech.
I could not get enough of it.
Introduced me to the AC franchise, and it was quite hooking the first 10 hours or so. Then the hype i had suddenly dies, and the game felt kind of repetitive, with the all the arena battles feeling the same and the main quests kind of boring at given points. I won't say its a bad no boring game, but i expected a bit more coming from From Software
While I think the gameplay is fantastic in its customisability and presentation, with a story that does feel engaging too, the game suffers (like Elden Ring) from a massive issue of balancing. I enjoy the customisability the game offers, however my issue is that it is VERY clear that some weapons are massively better than others, which becomes an issue when some bosses are so outrageously hard that it forces you to use solely the "good" weapons, even if you may not personally enjoy the playstyle that comes with that. It takes a lot agency away from players who simply want to customise their mech to whatever they personally find as fun. Instead of FromSoftware trying to fix the inbalance in weapons, they decided to scale bosses in difficulty around these higher tier builds (just like in Elden Ring). I pray that FromSoftware does not fall into these pitfalls of balancing in future games.
Most of the game is really easy and then some bosses are nearly impossible. Why have this tremendous armory of weapons and builds to choose from if the bosses are META and forcing you to act a certain way to get past them... ? The locking mechanism also is poor, you can use the aim assist but it never keeps the lock on the enemy and don't switch the view of the mecha to follow it past the screen. Its really annoying. No difficulty settings? I really think that when reviewers online say that 95% of players wont even complete the 1st chapter it tells a lot about your decisions process in making this game. I'm not really a fan of mecha games and wanted to try this thinking I would add a new genre to my repertoire seeing it was a From Soft game but no, this ain't it. This is for the hardcore fans only. What a waste.
This game is very average. Regular missions are so basic. Lets break it down shall we. The story is terrible. You will no connection whatsoever. It feels like arcade game story line. The missions is basically go to this point and steam roll through some basic mechs that you can one shot. But when you fight a boss they are bullet sponges because you have to get down their stagger bar before you do real damage. While you are doing that you are basically dodging a parade of missiles and lasers. So boss fights are okay but then there are a certain few that will make you want to punch a baby until you figure out the puzzle combination of mech gear you need to steam roll the boss. Your character will be called a variety of names. 621, G13, Raven and my favorite annoying one you will hear later in the game is Tourist. Like really. Then you have arena combat which is almost all of the boss mechs you face in the game except for the super annoying ones or the puzzle mech gear ones. They give you all this gear faking it like you really have options but you don't. Your play style will have to fit in a version they want you to play. You boost around but you have to constantly be aware of your energy. Now there is one level where you all of a sudden have unlimited energy to fight in the sky and take out a fleet which was cool but short lived. They could of built the game around that but NOPE. This game is really nothing but a arena mech fighter with plan missions to make it look like a full story game. Its not worth full price at all. Wait for a sale at best. If you want to play a mech game with a story and real progression check out Zone of the Enders 2. For all of the From Soft fanboys saying you need skill. Its a damn lie. I only finished this game so its not a complete waste of my money (which it was) and I am mad i brought it digital. Hell. Titan Fall 2 was more fun with mechs and that was a FPS. This game was not fun. Its a chore. After completing the game I didn't feel good. I just felt relief that the chore was completed. The game looks like a PS3 game. So disappointing. For all of the From Soft fannies out there hyping this game up you should be ashamed of yourselves. This game is average at best.
SummaryA mysterious new substance was discovered on the remote planet, Rubicon 3. As an energy source, this substance was expected to dramatically advance humanity's technological and communications capabilities. Instead, this substance caused a catastrophe that engulfed the planet and the surrounding stars in flames and storms, forming a Burni...