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Writing new code also take time and money, which is why LGPL (including LGPLv3) is heavy in used in industries which have a lot of compeition and no time or money to waste.

To take a example, I often see LGPLv3 in big AAA games. I also see licenses that say "we asked the developer in a email and received special permission". Game studies seems to happy spend legal advice time if it saves them developer time, and from where I stand it seems to be a clear competitive advantage to do so. The only licenses they don't use is those that conflict with their core business model.



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