Section Index A Critical History of Computer Graphics and AnimationThe History of computing technology The emergence of Computer Graphics technology The Computer Graphics industry evolves Basic and applied research moves the industry University research labs evolve to investigate CG issues Commercial companies are created to generate CG for advertising and television Organizations, conferences, and graphics standards
Commercial animation software companies Computer artists CAD/CAM/CADD/CAE software defines a new field Production companies Analog approaches, non-linear editing, and compositing Flight simulation CG in the Movies Display Hardware and the Workstation The GUI and the personal computer Virtual Reality and Artificial Environments Scientific Visualization Visual Realism and Image Complexity Computer Graphics Icons People, Places, and Things
© Wayne Carlson, 2003
The Ohio State University
COMING SOON!
The Influence of the World Wide Web
Significant Researchers and other CG personalities
Human and creature animation
CAGD
What's Next?
Music videos