The Wayback Machine - https://web.archive.org/web/19991011043258/http://www.northnet.org:80/VisNet/vismenu.html

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The VisMenu 'splash' screen

VisMenu is a graphical menuing system that uses the 'city' metaphor. VRML objects can represent buildings, and add 'color' to streets and plazas.

VisMenu was featured in the book Creating Cool 3D Web Worlds with VRML By Paul and Mary Summitt

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Features:

[Bullet] "Drag and Drop" is fully supported!

You can drag and drop either Netscape or Internet Explorer 'bookmarks' into the VisMenu city; they will become 'buildings'

You can drag and drop program items from Win95's 'start' menu; these program items become buildings.

Textures on the front of the building can be dragged,

VRML 1.0 files can be 'dropped' onto a building, and replace the default building shape with whatever VRML 1.0 geometry!

[Bullet] Streets can now rise and fall -- no more flat cities

Note: the version available now will not draw the 'ground' under the streets, so the city has a very 'fairy tale' look about it. Future versions (next week) will fix this.

[Bullet] Cut and Paste for editing the city is now operational.

[Bullet] Your menu city is organized by Plaza's, streets, and buildings.

Buildings can be located on Plaza's and streets.

Streets can lead to more plazas.

VRML objects can be included as 'buildings'

[Bullet] Every object (building, street, plaza) can be edited quickly and easily, by 'right clicking' (apple click) on the object.

[Bullet] Any Windows/Macintosh command or program can be executed by clicking on a VRML 'building'.

[Bullet] LOD's are supported

BUGS:

  1. Be careful what you 'drag and drop' until you get a feeling for the program. It's best to use the Control button in some instances.
  2. The scale of the city is a bit small. Once I get this version out, by the weekend I hope to clean this part up, specifically moving toward the VRML 2.0 standards. I started the 'guts' of VisMenu back when RenderWare liked to have1.0 sized models, so everything is 'very tiny!'
  3. It only reads .BMP graphics files
  4. It will only read VRML 1.0 when you 'drag and drop'.
  5. There is no grass ... I'm building in 'foundations' as well as 'Grass' for multi-leveled cities. You can play with multi-level cities now, but they look kind of 'ReBoot' ish. (Not necc. a bad thing!)
  6. Collision detection is NOT turned on .. this means if you build cities with sloping roads, you'll fly into and then 'under' the road. This will be solved soon, I've just had other stuff to mess with.
  7. Sound is not enabled (yet) 

Screen Shots (downloadable)

VisMenu thumbnail 1VisMenu Screen shot #1 251K

Download it now!