Author: Ferran Argelaguet
INTROSPECT: Introspection of Archaeological Data in the Digital Age

The INTROSPECT project is a research collaboration between researchers in computer science and archeology made up of about fifteen people from France (the IRISA and CReAAH laboratories, Inrap and the company Image ET), Université Laval and INRS-ETE. It is supported financially by the French National Research Agency and the Fonds…
VERARE : virtual reality at the service of the rehabilitation of patients with Covid-19

After hospitalization in ICU, about 50% of patients develop neuromyopathy, i.e. damage to nerves and muscles as a result of immobilization and the treatments used. Amongst patients affected by Covid-19 and hospitalized in ICU for several weeks, this pattern is similar or even higher. Neuromyopathy will delay their return to…
Gesture-based Interaction in Virtual Reality Using a Data Glove
Location: Inria Rennes / IRISA Starting Date: From October 2020 Duration: up to six months Contacts: Ferran Argelaguet, (Hybrid), ferran.argelaguet@inria.fr Maud Marchal, (Rainbow), maud.marchal@irisa.fr Claudio Pacchierotti, (Rainbow), claudio.pacchierotti@irisa.fr
Tactile User Interfaces for Virtual Reality using High-Density Electrotactile Feedback
Location: Inria Rennes / IRISA Starting Date: From October 2020 Duration: up to six months Contacts: Ferran Argelaguet, (Hybrid), ferran.argelaguet@inria.fr Maud Marchal, (Rainbow), maud.marchal@irisa.fr Claudio Pacchierotti, (Rainbow), claudio.pacchierotti@irisa.fr Context Research in haptics has been notably increasing in the last years, with the objective to bring wearable haptic systems to the…
Détection de posture multi-personnes pour la création d’une expérience collective en réalité augmentée
Le projet CARISM (partenaires : ECN/AAU, IMT-A/LS2N, Dynamixyz, Mazedia) vise à créer une expérience immersive collective, en réalité augmentée, adaptable à tous les types de médiation – sciences, nature, art, etc. – dès que l’immersion du visiteur et les interactions dans un univers augmenté peut avoir du sens. Forts d’un…
Augmented Reality for Improving Autonomy in Dementia
Augmented Reality is a rapidly expanding field, but is not yet applied to the field of Neurodegenerative Diseases. Our objective is to create an innovative Augmented Reality tool in order to reduce activities’ limitations in this population, and to verify its safety and its tolerability. Conception of an Augmented Reality…
Simulating physical motion for virtual reality
Hosting structure City: Rennes Institution: Inria Rennes Laboratory Team: HYBRID Keywords Virtual reality, haptics, motion, psychophysics Supervisors Anatole Lécuyer: anatole.lecuyer@inria.fr Antoine Costes: antoine.costes@inria.fr Duration The internship is intended for a duration of 4 to 6 months, from February 2020. Internship description This internship aims at studying novel approaches to improve…
TACTILITY: Enriching Interaction in Virtual Environments Using Electrotactile Feedback

The European Project TACTILITY on Tactile feedback-enriched virtual interaction was launched in Donostia-San Sebastián on July 8-9, 2019 On July 8 and 9, the kick-off meeting of the EU-funded project TACTILITY – “TACTIle feedback-enriched virtual interaction through virtual realITY and beyond” took place in Donostia-San Sebastián, Spain. The project is…
Combinaison de SLAM visuel et de reconnaissance d’objets 3D basée deep learning pour une localisation grande et petite échelle au sein de l’atelier
Description du sujet Un des problèmes majeurs pour le développement des technologies de Réalité Augmentée (RA) sur site en environnement industriel concerne les contraintes fortes des milieux industriels : conditions d’éclairage très variables et non contrôlables, présence de matériaux réfléchissants (métaux) et absence de couleurs ou de textures, environnement changeant…