Monster Train 2

Monster Train 2

View Stats:
This game is too easy under SL rules
I hope more difficulty options can be provided above the current level 10. Based on current setting, beating titan in level 10 can almost always be successful even using all random settings at least for advancecd players. NOSL is more difficult indeed, however this is not a NOSL friendly game because too many math is there and sometimes you just need to put the unit there and see what will happen directly. I know for some starters there may be some difficulty but after a while everything will become so easy, so providing more difficulty options may be the best idea.
< >
Showing 1-15 of 22 comments
xslu 17 hours ago 
Based on the current setting, the biggest obstacle to beat titan may actually be the first battle under the case that hero/unit/init cards are bad. Once battle 3 is passed, you will never fail because so many options are in the road that you can always find the route to success.
xslu 17 hours ago 
And another challenge is endless mode, however endless mode is not very fun, only certain combo can insist long enough. Besides, currently it has a fatal bug, at battle around 60+ a boss's HP will become negative probably due to integer overflow, which will stop the game from going on.
xslu 15 hours ago 
SL means you can undo your operations in certain turns and restart each battle if you are not satisfied with how it went. NOSL is the opposite.
I know different players may have different feeling about difficulty, I actually had similar feeling with you at the beginning, but once you are more familiar with the mechanics you won't think current level 10 is difficult enough. Anyway, providing more difficulty options brings nothing bad.
xslu 15 hours ago 
About endless mode: The enemies HP is locked at 99999 in this mode, once you can kill them under this HP before they attack, the game is essentially over. This can be done with certain infinite combo built in your deck. After that threshold, there is no much skill involved anymore, and you can continue the run forever in theory, however in practice when the game goes into level 60+, there will be a bug causing the program clash, which is probably due to integer overflow(I guess the reason is that one of the enemy's HP is calculated to be over the range of 32-bit integer and then it become a negative).
xslu 14 hours ago 
Why do you call it an exploit if can be done with normal operations done in the game? Hint: there is some card which can enhance their damage each time it slay, and the damage can be built using infinite combo. You simply to be let the damage over 99999 then the number is not important anymore because endless mode's enemy has HP maximum at 99999.
The bug is not at how we built the deck, but at endless battle 60+ there will be a boss cause the program clash, do I make it clear??
xslu 14 hours ago 
When I say SL is easy, it has nothing to do with endless mode. Endless mode is not that easy if certain combo is no there, however that mode is a bit boring if you find what's the key, whether it can goes an infinite run solely depends on whether you have some specific combo. And I say SL is easy for normal mode level 10 because it is really not hard at all even if you using all random setting and normally build you deck without using any infinite combo, if you don't agree, then it's ok, but I have the right to say what I feel.
xslu 14 hours ago 
If you don't agree with me, it's totally ok. However I simply can't understand why your first reflection is others are exploiting when they think the current level is not challenging enough. Are you thinking you are the best player in the world with your current level?
I mean, I agree with the fact that the early battles are the hardest, since with bad units, some clans can't mathematically get enough damage to kill the first bosses.

However, you claiming that the game is easy, but at the same time its too difficult because of too much math is a headscratcher. Sure, having infinite retries in a battle makes it a lot easier, but why are you doing that? Do you value the win more than the challenge? If you just want to be challenged, just play without restarting fights.
xslu 14 hours ago 
Originally posted by PewSquare:
I mean, I agree with the fact that the early battles are the hardest, since with bad units, some clans can't mathematically get enough damage to kill the first bosses.

However, you claiming that the game is easy, but at the same time its too difficult because of too much math is a headscratcher. Sure, having infinite retries in a battle makes it a lot easier, but why are you doing that? Do you value the win more than the challenge? If you just want to be challenged, just play without restarting fights.

I definitely agree with you that NOSL is much more challenging, if no more difficulty option is there trying NOSL is definitely a choice for more difficulty. But more option is always fine IMHO.
xslu 14 hours ago 
Originally posted by Irene ❤:
Originally posted by xslu:
Are you thinking you are the best player in the world with your current level?
Did I ever say that?

I'm only asking if you're exploiting the game and then calling it too easy.

What you said :
"Everything random can beat titan"
"Game bugged after endless wave 60"
"SL is too easy"

And yes, you're exploiting the game with a build that is not supposed to happen. It defeated the well made endless mode, defeated all the strategic bosses and enemies by blindly clicking the same loop. You never report that exploit and you claim the game is too easy.

"Everything random can beat titan"
"Game bugged after endless wave 60"
"SL is too easy"
The first two are facts, the third one is my feeling.

"And yes, you're exploiting the game with a build that is not supposed to happen. It defeated the well made endless mode, defeated all the strategic bosses and enemies by blindly clicking the same loop. You never report that exploit and you claim the game is too easy. "

Do you call an infinite combo in this game an exploit? Ok Then I won't argue with you anymore.
You still haven't answered what SL and NOSL mean.
xslu 13 hours ago 
Originally posted by HouseOfTheRat:
You still haven't answered what SL and NOSL mean.

I answered in a post #4:
"SL means you can undo your operations in certain turns and restart each battle if you are not satisfied with how it went. NOSL is the opposite."
This restart battle was here since the very MT1 (good) and I believe it was in Slay the Spire too (good)
I wouldn't like to misplacey units and lose my run because of it
Then using the restarts to memorize the draws in every single turn and use the best possible outcome ? that's on the player.

As I said this restart battle is in MT1 but wasn't a know mechanic , and I remember people using mods in Slay the Spire too to instead of going back to the main menu and click continue to just press a click and continue.

So basically what are you saying is , since I can restart battle or turns game is too easy?
This has been going on forever and forever, the people that play a game for hundred of hours are expected to be good at it and circumvent the rng in general, whats new here??
it happens in every rng game, Spelunky, Slay the Spire, Brotato, you name it

Game will inevitably become easier the more hours you sink on it, it's just how it is.
Should we balance the game for people that have 300+ hours ?? that's not it.
I think game is in general fairly balanced even accounting for the restart turn and all.
I do think some champions paths should be buffed a bit early game and The Dudes with 500 hpx2 should be turned down to leave more room to experiment.

There are some threads on this same forum saying they can't never win.., so what do we do? redirect them here? so we tell them "oh you see.. the game is actually super easy!!!"
Originally posted by xslu:
Originally posted by HouseOfTheRat:
You still haven't answered what SL and NOSL mean.

I answered in a post #4:
"SL means you can undo your operations in certain turns and restart each battle if you are not satisfied with how it went. NOSL is the opposite."

That's not an answer to what SL and NOSL mean.
Originally posted by B the Self:
This restart battle was here since the very MT1 (good) and I believe it was in Slay the Spire too (good)
I wouldn't like to misplacey units and lose my run because of it
Then using the restarts to memorize the draws in every single turn and use the best possible outcome ? that's on the player.

As I said this restart battle is in MT1 but wasn't a know mechanic , and I remember people using mods in Slay the Spire too to instead of going back to the main menu and click continue to just press a click and continue.

So basically what are you saying is , since I can restart battle or turns game is too easy?
This has been going on forever and forever, the people that play a game for hundred of hours are expected to be good at it and circumvent the rng in general, whats new here??
it happens in every rng game, Spelunky, Slay the Spire, Brotato, you name it

Game will inevitably become easier the more hours you sink on it, it's just how it is.
Should we balance the game for people that have 300+ hours ?? that's not it.
I think game is in general fairly balanced even accounting for the restart turn and all.
I do think some champions paths should be buffed a bit early game and The Dudes with 500 hpx2 should be turned down to leave more room to experiment.

There are some threads on this same forum saying they can't never win.., so what do we do? redirect them here? so we tell them "oh you see.. the game is actually super easy!!!"


Thanks for your detailed reply, I can understand your point.
When I say SL is easy, actually I don't mean abusing replay to get the best card order or sth. like that, what I mean is more like what you say, to avoid stupid misplay and avoidable mistake.
The "easy" conception is always relative. Slay the Spire is a good example. People learn the basics easily but mastering it is quite difficult. There is some one who can get 100+ consecutive wins in nosl or light-sl mode in Spire, but they are mostly those who devoted 5000+ hours in it.
MT2, on the other hand, you will probably face a lot of difficulties in the beginning, especially for those don't play MT1 before. However, once you get the keys, the difficulty is much lower. I don't know what my level is at exactly, but there are already more than 3 friends around me who can get 100+ consecutive wins under SL rules. 500hp*2 seems unbeatable at first glance but actually each clan has burst way to provide damage, plus the help for room/equipment, that is not hard at all compared to the trouble brought to you at the first or second battle if the clan/starting cards are extremely bad. I honestly think even MT1 is more challenging than MT2(although I played MT1 not too much and this may be a misjudge due to my unfamiliar with MT1)
Spire is good both for SL or NOSL, depending on your preference. MT/MT2, on the other hand, calculating the outcome is not so direct before making the action, the math is not difficult but just a bit complex. At some scenario you will prefer to do the action based on intuition, but sometimes find it is stupid after the screen tells the result. In this moment most people tend it undo the action and restart the turn. Strictly forbidding this type of action during the whole game needs strong personal motivation at the start of the gae, I believe currently 95% players play this game in SL mode, and most of them actually don't abuse it.
I definitely understand some beginners still think it's too difficult so what I ask is NOT increasing the difficulty but simply having more options. Yes, we can choose NOSL/endless/modifier to generate difficult challenge, but standard game should also have a higher ceiling in my opinion.
Hope I explained my point well enough.
< >
Showing 1-15 of 22 comments
Per page: 1530 50