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I know different players may have different feeling about difficulty, I actually had similar feeling with you at the beginning, but once you are more familiar with the mechanics you won't think current level 10 is difficult enough. Anyway, providing more difficulty options brings nothing bad.
The bug is not at how we built the deck, but at endless battle 60+ there will be a boss cause the program clash, do I make it clear??
However, you claiming that the game is easy, but at the same time its too difficult because of too much math is a headscratcher. Sure, having infinite retries in a battle makes it a lot easier, but why are you doing that? Do you value the win more than the challenge? If you just want to be challenged, just play without restarting fights.
I definitely agree with you that NOSL is much more challenging, if no more difficulty option is there trying NOSL is definitely a choice for more difficulty. But more option is always fine IMHO.
"Everything random can beat titan"
"Game bugged after endless wave 60"
"SL is too easy"
The first two are facts, the third one is my feeling.
"And yes, you're exploiting the game with a build that is not supposed to happen. It defeated the well made endless mode, defeated all the strategic bosses and enemies by blindly clicking the same loop. You never report that exploit and you claim the game is too easy. "
Do you call an infinite combo in this game an exploit? Ok Then I won't argue with you anymore.
I answered in a post #4:
"SL means you can undo your operations in certain turns and restart each battle if you are not satisfied with how it went. NOSL is the opposite."
I wouldn't like to misplacey units and lose my run because of it
Then using the restarts to memorize the draws in every single turn and use the best possible outcome ? that's on the player.
As I said this restart battle is in MT1 but wasn't a know mechanic , and I remember people using mods in Slay the Spire too to instead of going back to the main menu and click continue to just press a click and continue.
So basically what are you saying is , since I can restart battle or turns game is too easy?
This has been going on forever and forever, the people that play a game for hundred of hours are expected to be good at it and circumvent the rng in general, whats new here??
it happens in every rng game, Spelunky, Slay the Spire, Brotato, you name it
Game will inevitably become easier the more hours you sink on it, it's just how it is.
Should we balance the game for people that have 300+ hours ?? that's not it.
I think game is in general fairly balanced even accounting for the restart turn and all.
I do think some champions paths should be buffed a bit early game and The Dudes with 500 hpx2 should be turned down to leave more room to experiment.
There are some threads on this same forum saying they can't never win.., so what do we do? redirect them here? so we tell them "oh you see.. the game is actually super easy!!!"
That's not an answer to what SL and NOSL mean.
Thanks for your detailed reply, I can understand your point.
When I say SL is easy, actually I don't mean abusing replay to get the best card order or sth. like that, what I mean is more like what you say, to avoid stupid misplay and avoidable mistake.
The "easy" conception is always relative. Slay the Spire is a good example. People learn the basics easily but mastering it is quite difficult. There is some one who can get 100+ consecutive wins in nosl or light-sl mode in Spire, but they are mostly those who devoted 5000+ hours in it.
MT2, on the other hand, you will probably face a lot of difficulties in the beginning, especially for those don't play MT1 before. However, once you get the keys, the difficulty is much lower. I don't know what my level is at exactly, but there are already more than 3 friends around me who can get 100+ consecutive wins under SL rules. 500hp*2 seems unbeatable at first glance but actually each clan has burst way to provide damage, plus the help for room/equipment, that is not hard at all compared to the trouble brought to you at the first or second battle if the clan/starting cards are extremely bad. I honestly think even MT1 is more challenging than MT2(although I played MT1 not too much and this may be a misjudge due to my unfamiliar with MT1)
Spire is good both for SL or NOSL, depending on your preference. MT/MT2, on the other hand, calculating the outcome is not so direct before making the action, the math is not difficult but just a bit complex. At some scenario you will prefer to do the action based on intuition, but sometimes find it is stupid after the screen tells the result. In this moment most people tend it undo the action and restart the turn. Strictly forbidding this type of action during the whole game needs strong personal motivation at the start of the gae, I believe currently 95% players play this game in SL mode, and most of them actually don't abuse it.
I definitely understand some beginners still think it's too difficult so what I ask is NOT increasing the difficulty but simply having more options. Yes, we can choose NOSL/endless/modifier to generate difficult challenge, but standard game should also have a higher ceiling in my opinion.
Hope I explained my point well enough.