Monster Train 2

Monster Train 2

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Why cant i choose my starting cards????
Its become super frustrating to play this any more. I want to choose my starting cards rather then get a dumb random ones together with my hero specialization. I want to try MY combos not random ones. I end up abandoning 16 runs to maybe get a starting card I want and then BOOM i dont get the hero spec. F this game till they fix this ♥♥♥♥.
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Showing 1-9 of 9 comments
Esxhaton Aug 1 @ 5:53pm 
Originally posted by Ereius:
Its become super frustrating to play this any more. I want to choose my starting cards rather then get a dumb random ones together with my hero specialization. I want to try MY combos not random ones. I end up abandoning 16 runs to maybe get a starting card I want and then BOOM i dont get the hero spec. F this game till they fix this ♥♥♥♥.

The game is not broken (at least not in the way you mention here), your expectations are.
However there are plenty of NON-roguelite deck builders out there, maybe try those instead?
Ereius Aug 1 @ 6:03pm 
Originally posted by Esxhaton:
Originally posted by Ereius:
Its become super frustrating to play this any more. I want to choose my starting cards rather then get a dumb random ones together with my hero specialization. I want to try MY combos not random ones. I end up abandoning 16 runs to maybe get a starting card I want and then BOOM i dont get the hero spec. F this game till they fix this ♥♥♥♥.

The game is not broken (at least not in the way you mention here), your expectations are.
However there are plenty of NON-roguelite deck builders out there, maybe try those instead?


Thats exactly what I will do. but your comment is stupid. i played many rougelites deck builders most recently: menace from the deep + 6-7 others .....The roguelite issue has absolutely nothing to do with it. This is just a very stupid design decision, especially ther hero spec like super dumb. Being unable to explore the mechanichs of the game itself is a bad design decision and if you want to suck up to it that's on you. It serves no purpose but to artificially expand the time you spend on the game,
Originally posted by Ereius:
Originally posted by Esxhaton:

The game is not broken (at least not in the way you mention here), your expectations are.
However there are plenty of NON-roguelite deck builders out there, maybe try those instead?


Thats exactly what I will do. but your comment is stupid. i played many rougelites deck builders most recently: menace from the deep + 6-7 others .....The roguelite issue has absolutely nothing to do with it. This is just a very stupid design decision, especially ther hero spec like super dumb. Being unable to explore the mechanichs of the game itself is a bad design decision and if you want to suck up to it that's on you. It serves no purpose but to artificially expand the time you spend on the game,
There are several game design reasons why the game is structured in this way, but it does not seem worth trying to explain it to you.
Last edited by Esxhaton; Aug 1 @ 7:50pm
Originally posted by Ereius:
Originally posted by Esxhaton:

The game is not broken (at least not in the way you mention here), your expectations are.
However there are plenty of NON-roguelite deck builders out there, maybe try those instead?


Thats exactly what I will do. but your comment is stupid. i played many rougelites deck builders most recently: menace from the deep + 6-7 others .....The roguelite issue has absolutely nothing to do with it. This is just a very stupid design decision, especially ther hero spec like super dumb. Being unable to explore the mechanichs of the game itself is a bad design decision and if you want to suck up to it that's on you. It serves no purpose but to artificially expand the time you spend on the game,

Where to start with this...The *overwhelming* majority of deck-builders (Balatro, Slay the Spire, One Step From Eden, Roguebook, Inscryption, etc. etc.) do NOT allow you to pick your starting hand. That's not because those games are roguelites. It's because that's half of the challenge of deck-building in ANY card game. YOU have to determine not only what card combos would be powerful, but also how to draw out that power consistently. If the game doesn't allow you to do so, THEN there is a problem in the game design. However, this game - like every other game I just listed - does not have that issue.

You have a deployment phase that specifically singles out the monsters in your deck before the fight even starts. If you build your deck properly, this alone will let you start with exactly the same lineup in exactly the same places 90+% of the time. On top of that, you can add the deployable/intrinsic properties to any card to guarantee that they always show up on the first turn. Lastly, as with all CCGs, there are cards that draw more cards, and cards that look for other cards. As long as you build your deck properly with these gameplay mechanics and systems in mind, it's extremely easy to pull out the combos you want in every fight.

That said, failing to build a deck properly, has absolutely zero impact on the time you're spending with anything. Every battle has a turn-timer. Whether you build like an idiot or an expert, you're spending the same amount of time, either way, so your complaint about wasting time is ridiculous on its face. If you're going to try to justify your own incompetence, at least come up with an excuse that has some connection to reality.
For what it’s worth, I’m pretty sure there’s a mod that lets you do exactly this.
I love it when jester farm threads fail completely lol.
"Resetting until I get a perfect start is arbitrarily time wasting, let me get the perfect start with the press of a button."

Shall we just let you set which bosses you get too while we're at it? Never fight Savage again.
I mean, rerolling to avoid a Seraph variant you don't want to fight is actually easier than rerolling to get your dream starting cards.
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