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The story structure will be very different from the other two games for sure. From the trailer you have a single main customizable character (in CotC you started with a random 5* character) and do the story with whatever party you want, like most any other party-based RPG. In CoTC there were three starting story arcs that you could do in any order, followed by a single main story arc, then three more split arcs, then one final story arc; each arc focusing on different characters and areas.
A specific note about your concerns about "lowering the power level of each character" and "selecting twice as many choices", that's not actually how the system works: only four characters can act during a single turn. It actually works similarly to the final main boss battle of OT 2 (or rather, that boss works similarly to the mobile game, which came first), where each character is paired with another, and you choose one or the other to act each turn. The character who acts moves to the front row, while the other character moves to (or stays in) the back row. Characters in the back can't generally be damaged, and regenerate health and SP each turn, so by rotating characters you can keep them healed up and ready to fight. Each character was also restricted to equipping 3-4 skills at a time, so even with 8 characters in the battle, you didn't have too many options to pick from either. They could also equip a weapon, armor, and 2 accessories each. Of course, some or all of this may change with 0, but that's the baseline they're coming from.