Heartworm

Heartworm

View Stats:
which aiming option do you prefer?
the ego perspektive seems a bit bugged and breaks the classic perspective in my opinion. But its a nice alternative too.
< >
Showing 1-9 of 9 comments
Well if you want the achievements you have to use the modern controls and perspective. There's no question about it. Especially "beat the game in one hour" because you cannot make more than one or two minor mistakes even with precise controls. Turning just takes way too long, especially during boss fights.
Last edited by Schizima; 20 hours ago
Zer0 13 hours ago 
Originally posted by Schizima:
Well if you want the achievements you have to use the modern controls and perspective. There's no question about it. Especially "beat the game in one hour" because you cannot make more than one or two minor mistakes even with precise controls. Turning just takes way too long, especially during boss fights.
tbh, maybe it's just an adjusting period, but as someone who's a fan of tank controls, I really don't like how modern feels in this game, it feels like how janky Devil May Cry 1 was where you feel yourself wrestling with directions everytime you change camera angles. With turning speed cranked up it felt fine personally.

Personally I liked it on default as I liked using the camera as a means of checking my surroundings and such and i just, tank controls are just so natural to me and as a speedrunner of those games, I much prefer them cause usually it means I can focus on other things.
Originally posted by Zer0:
Originally posted by Schizima:
Well if you want the achievements you have to use the modern controls and perspective. There's no question about it. Especially "beat the game in one hour" because you cannot make more than one or two minor mistakes even with precise controls. Turning just takes way too long, especially during boss fights.
tbh, maybe it's just an adjusting period, but as someone who's a fan of tank controls, I really don't like how modern feels in this game, it feels like how janky Devil May Cry 1 was where you feel yourself wrestling with directions everytime you change camera angles. With turning speed cranked up it felt fine personally.

Personally I liked it on default as I liked using the camera as a means of checking my surroundings and such and i just, tank controls are just so natural to me and as a speedrunner of those games, I much prefer them cause usually it means I can focus on other things.

It is super annoying having to retoggle the direction after the screen changes, however, enemies are way easier to avoid/kill since you can just run directly in the opposite direction without turning. I did the one hour speedrun achievement and killed maybe two regular enemies the entire game. Also, during the bosses it's easier to jump to first person, shoot and dash away. I would've preferred games like this not give the option because it makes the difficulty more concrete but I understand why they do it.
Zer0 10 hours ago 
Originally posted by Schizima:
Originally posted by Zer0:
tbh, maybe it's just an adjusting period, but as someone who's a fan of tank controls, I really don't like how modern feels in this game, it feels like how janky Devil May Cry 1 was where you feel yourself wrestling with directions everytime you change camera angles. With turning speed cranked up it felt fine personally.

Personally I liked it on default as I liked using the camera as a means of checking my surroundings and such and i just, tank controls are just so natural to me and as a speedrunner of those games, I much prefer them cause usually it means I can focus on other things.

It is super annoying having to retoggle the direction after the screen changes, however, enemies are way easier to avoid/kill since you can just run directly in the opposite direction without turning. I did the one hour speedrun achievement and killed maybe two regular enemies the entire game. Also, during the bosses it's easier to jump to first person, shoot and dash away. I would've preferred games like this not give the option because it makes the difficulty more concrete but I understand why they do it.
tbf you can just double tap to quick turn.

Yeah just got a 1:25 there while I work out the routing (and grabbed myself the leave+ ending), think I got punched by enemies maybe twice purely from not paying attention and then bosses cause I had a bit of a buggy thing happen where it was quick turning for no reason.
Originally posted by Zer0:
Originally posted by Schizima:

It is super annoying having to retoggle the direction after the screen changes, however, enemies are way easier to avoid/kill since you can just run directly in the opposite direction without turning. I did the one hour speedrun achievement and killed maybe two regular enemies the entire game. Also, during the bosses it's easier to jump to first person, shoot and dash away. I would've preferred games like this not give the option because it makes the difficulty more concrete but I understand why they do it.
tbf you can just double tap to quick turn.

Yeah just got a 1:25 there while I work out the routing (and grabbed myself the leave+ ending), think I got punched by enemies maybe twice purely from not paying attention and then bosses cause I had a bit of a buggy thing happen where it was quick turning for no reason.

Make sure you grab the burst, it saves time because you will save more time on the boss fights anyway. If you don't grab it the final boss has two extra attack sequences that will add 2+ minutes away. You don't need the camera bag and that's another minute wasted. The only routing that's really messed up is the wilderness but it can actually be completed in 15 minutes total if you get the watermill key, hit the switch in the heart area and backtrack to the parking lot and go from there. The rest is pretty obvious and just take the boat back to the heart. For the clock tower you can grab the keys on the first and third floor and complete the nearby item stage to teleport back.

My par times were:

6 mins mansion
22 mins neighorhood
37 mins wilderness
58 mins total

But that's only using the save at the hub, picking up almost no healing items and ammo only at the deli phone booth at the beginning and during boss fights. If I had tank controls on there I would have gone insane.
Last edited by Schizima; 9 hours ago
I havent touched modern but I am playing on tank, at least for my first run. I'm old so I grew up with PS1/2 tank control games so when a new horror game comes out with the options I always default to tank.
Additionally I think a lot of games which give you the option balance the game around one or the other without adjusting the game's difficulty to reflect your control scheme. A good example is the REMake/RE0 remaster. They just gave new controls without balancing the game around it so replays on the hardest difficulty are trivial since you can just dodge everything. Thats another reason I default to tank.
Originally posted by Schizima:
Well if you want the achievements you have to use the modern controls and perspective. There's no question about it. Especially "beat the game in one hour" because you cannot make more than one or two minor mistakes even with precise controls. Turning just takes way too long, especially during boss fights.

I only have played with tank controls and aiming and already have the sub 1 hour achievement. Finished at about 54 minutes. It's not hard if you know where to go, regardless of control scheme.
Originally posted by Schizima:
Originally posted by Zer0:
tbf you can just double tap to quick turn.

Yeah just got a 1:25 there while I work out the routing (and grabbed myself the leave+ ending), think I got punched by enemies maybe twice purely from not paying attention and then bosses cause I had a bit of a buggy thing happen where it was quick turning for no reason.

Make sure you grab the burst, it saves time because you will save more time on the boss fights anyway. If you don't grab it the final boss has two extra attack sequences that will add 2+ minutes away. You don't need the camera bag and that's another minute wasted. The only routing that's really messed up is the wilderness but it can actually be completed in 15 minutes total if you get the watermill key, hit the switch in the heart area and backtrack to the parking lot and go from there. The rest is pretty obvious and just take the boat back to the heart. For the clock tower you can grab the keys on the first and third floor and complete the nearby item stage to teleport back.

My par times were:

6 mins mansion
22 mins neighorhood
37 mins wilderness
58 mins total

But that's only using the save at the hub, picking up almost no healing items and ammo only at the deli phone booth at the beginning and during boss fights. If I had tank controls on there I would have gone insane.

Interesting, your wilderness route is wildly (haha) different from mine, I actually prefer to grab watermill key and go through the carpark, watermill and then just take a quick stop at the stars puzzle spot before going back to the cross road, do the heart then maze>library>junkyard and going past the star puzzle again to get to the heart (while it feels longer going through the maze takes a smidgen longer to navigate). Think my wilderness time was like 10 minutes roughly and that was with a really bad deer fight (just mucked up rapid firing him at the start then he gave me a runner).

I'd defs be curious to see what your clock tower time and/or route was like cause you managed roughly the same time as me but your mansion (I assume you mean the house at the start?), neighborhood (which I'm assuming includes both Sam's house area and the city with the spider?) and wilderness were all slower oddly enough. Or was this 58 IGT?
Last edited by Zer0; 3 hours ago
Originally posted by Zer0:
Originally posted by Schizima:

Make sure you grab the burst, it saves time because you will save more time on the boss fights anyway. If you don't grab it the final boss has two extra attack sequences that will add 2+ minutes away. You don't need the camera bag and that's another minute wasted. The only routing that's really messed up is the wilderness but it can actually be completed in 15 minutes total if you get the watermill key, hit the switch in the heart area and backtrack to the parking lot and go from there. The rest is pretty obvious and just take the boat back to the heart. For the clock tower you can grab the keys on the first and third floor and complete the nearby item stage to teleport back.

My par times were:

6 mins mansion
22 mins neighorhood
37 mins wilderness
58 mins total

But that's only using the save at the hub, picking up almost no healing items and ammo only at the deli phone booth at the beginning and during boss fights. If I had tank controls on there I would have gone insane.

Interesting, your wilderness route is wildly (haha) different from mine, I actually prefer to grab watermill key and go through the carpark, watermill and then just take a quick stop at the stars puzzle spot before going back to the cross road, do the heart then maze>library>junkyard and going past the star puzzle again to get to the heart (while it feels longer going through the maze takes a smidgen longer to navigate). Think my wilderness time was like 10 minutes roughly and that was with a really bad deer fight (just mucked up rapid firing him at the start then he gave me a runner).

I'd defs be curious to see what your clock tower time and/or route was like cause you managed roughly the same time as me but your mansion (I assume you mean the house at the start?), neighborhood (which I'm assuming includes both Sam's house area and the city with the spider?) and wilderness were all slower oddly enough. Or was this 58 IGT?

It was 58 total minutes but actually my route was like a mess because I got this on my third playthrough. I only have like 12 hours playtime in this game. One thing is I didn't know you could turn "always run" on in the options so that probably slowed me down a lot. Also, I'm actually not sure if the door animations count as playtime, but I noticed my playtime was shorter when I disabled them. You can knock four shots off of the deer at the start then when you find him you can kill him right there before he runs away. I don't know if the arachnophobia option skips the spider fight, but that would be a factor. Legitimately did no planning for this, it's hard but not that hard.

For the clock tower I think there's a shortcut from where you get the key in the cage after you push the block but I preferred to just grab it and then go do the omega symbol. The other key is right next to the delta symbol, so it's more or less grab 2 keys > delta and then grab 2 keys > omega. It's probably not the optimal route but it worked. If I had to redo this I could probably tighten it to 55 minutes but I don't speedrun for records.
Last edited by Schizima; 2 hours ago
< >
Showing 1-9 of 9 comments
Per page: 1530 50