Even the XBOX UI is problematic. I’m stunned that so many games have an additional layer of user onboarding just to get up and running. So many games require that you create an account “typing” your info in an on screen keyboard with an Xbox controller, and verify with email then return to the Xbox and sign in. What should have been a single-sign-on using your gamer tag profile is a clunky fragmented mess.
I'm not even sure it's an 'or' at this point; I've recently gone (multiple times) through the surreal experience of having to install a client and register an account having already bought a game through a storefront for which I had to install a client and register an account and which had already ostensibly installed. In the first case it was for a game I had actually previously played before the publisher decided to slap an account on top of its offering, and I decided I didn't care enough to keep going.
This is a fundamental problem of technology, not just software, not just games games. Too many products unnecessarily tether you back to the manufacturer through an online account. When I buy something, hardware or software, I shouldn't have to check in with the developer forever, just to use it.
This is the buy vs rent discussion all over again. By tying your “purchase” to an account with T&S they have ensured you only have a license to use it on their terms which they can revoke any time they want
I’m a loyal steam customer because Valve has shown themselves to be the most trustworthy and user-focused of any platform, but even then I know I have decades of games on my account that can vanish in an instant.
Yes. And games are built as multi platform so they don’t want to tie themselves tightly to the XBOX ecosystem. But the UIs for that enrollment are almost always horrible. You can tell they are designed for PCs with keyboards and mice. The scaling is all wrong for a TV based interface.
Went bowling yesterday. A tip prompt turned up when it was time to pay with no obvious way to avoid tipping. To do so you just had to hit enter instead of picking one of the preset choices but I couldn’t fathom why I’d ever tip the guy who hands me my one shoe back after knocking down some pins.
> There is, of course, no way of knowing how accurate Dewey-Hagborg’s sculptures are—since the samples are from anonymous individuals
From the second one. So who knows, it is fairly likely to just be a guess? If it were real, I'd expect better uses of it than just by bored artists.
Edit: I should have checked the first one, they at least show an experiment (if a sloppy one). The results are...not great it seems if the goal is it being recognizable as the person in question.